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Meandering Musings

Author: Fahim Farook

This is my #Writing profile. I'm a bit of an eclectic mess 🙂 I've been a programmer, journalist, editor, TV producer, and a few other things. Love mobile development, AR/VR/XR, and all forms of digital creativity where you use AI to generate art, text, and music. Lived in: 🇱🇰🇸🇦🇺🇸🇳🇿🇸🇬🇲🇾🇦🇪🇫🇷🇪🇸🇵🇹🇶🇦🇨🇦 #DeepLearning #StableDiffusion #AIArt #ScienceFiction #Fantasy #Reading #Art #Gaming #Technology #Coding #Languages #FreeSoftware #Gadgets #Cartoons #Comics #AR #VR #Humour #Movies #TV #80s

Beware that “special” opportunity

The image above is of a message that I received just a little while ago on LinkedIn.

Now some of you are immediately, going “scam” 😃 If you are in that category, read no more — this post is probably of no use to you. If you thought, even for a fraction of a second, that the message might be legit, then read on … I have a bridge to sell you 😀

Kidding … I don’t sell bridges, I sell specialized services 😀

All kidding aside, this kind of message should be setting off all kinds of alarms if you received it.…

13 October 202015 December 2021 — 3 MIN READ

Jobs that are too good to be true

Recently, I came across a job posting which said something along the lines of: remote part-time work, $1K to $2K, located in Europe or America, collaborative work etc.

Being curious, I responded expecting some sort of a part time development opportunity. But what I heard back was a little bit different 😃

Basically, I was told that the person who posted the job — let’s call them OP — was representing a group of people who had been finding remote development work on places like Upwork, but that they were being discriminated against by potential employers because of their geographic location.…

7 October 202015 December 2021 — 3 MIN READ

The Dream: of life, faith, love and hate

Last night I had a dream.

I dreamt of a future — or present — where everybody competed in sports events. Everybody belonged to a team. They didn’t train as a team though. People trained with members of other teams, but competed in their own teams — even against the people they’d trained with.

In this reality, relationships between members of two different teams was frowned upon.…

5 October 202015 December 2021 — 2 MIN READ

How Third-Party Source Code Might Be Stealing Your Ad Revenue

When you are planning a new project, you might be tempted to get a leg up on the long road ahead by downloading and/or purchasing the source code to an app which does some of what you want and then modify it to get you the rest of the way.

That is a perfectly fine (and smart) way to go.

However, if you get your source code from an unknown source, you do have to beware of hidden traps.…

1 October 202015 December 2021 — 3 MIN READ

Unity and “The associated script cannot be loaded” error

Sometimes, working with Unity can be a bit trying 😀

I was doing a fair amount of house-cleaning on a project where I was moving scripts around, changing file names etc. At some point, I apparently touched a file which was associated with game data.

Just to set the background, you can have objects in Unity which are sub-classes of ScriptableObject.…

28 September 202015 December 2021 — 2 MIN READ

Oculus Quest 2 and Business Apps

I have been a very satisfied user of the first generation Oculus Quest for the past year or so.

So, when I heard that Facebook would be announcing the Oculus Quest 2 at their Facebook Connect event, I wanted to watch — that was a bit of a busy week what with Apple announcing their new iPads and watches the previous day and so on.…

23 September 202015 December 2021 — 4 MIN READ

Xcode 12 and iOS 14 Developer Bugs and Issues

I’ve had to put my game development adventures on hold for a bit since Apple released iOS 14 this week and I had to update my existing apps for the new OS version. I do this (more or less) every year so that the apps that I have on the App Store continue to support the latest functionality and takes advantage of any bug fixes in the new release.…

18 September 202015 December 2021 — 7 MIN READ

Learning Unity

A lot has changed with Unity since I last used it. One of those changes appears to be Unity Learn.

I really don’t remember Unity Learn from the last time I used Unity. Maybe the site was there but wasn’t as useful … or full of content. I do remember there being a few tutorials on the Unity site which dealt with the subject of learning Unity, but not to the extent I’ve found this time.…

15 September 202015 December 2021 — 2 MIN READ

Bolt Down with Unity

So, I decided to give Unity a try before I went too far down the road with Flutter as my choice for developing games.

Of course, as usual, I have to get my tools together for Unity too 😃

The last time I’d worked with Unity, I’d tried out Bolt, which is a visual scripting tool which promises to let you do a lot of stuff without writing any code.…

14 September 202015 December 2021 — 2 MIN READ

Flutter…, or, Unity?

I’m working on a new game. Or rather, on the idea of starting a new game 😃

One of the first things that you might have to consider when creating a game is the platforms that you want the game to be available on and the programming language that you’ll use to code (or program) the game in.

The above two factors are somewhat tied together.…

11 September 202015 December 2021 — 4 MIN READ
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